Learning through Video Games: The Malaysian Experence
This study intends to provide a glimpse of understanding in terms of the potential benefits and harms of playing video games from the perspective of six 16 - 17 year-old Malaysian secondary school students. The rational of the study is to enable parents and teachers especially, to develop an initial understanding of the impact of playing video games before making any judgement on the contemporary youth culture. Thus, a well-informed decision as to weather video games is a new educational innovation or otherwise could be professionally made. This study will be carried out qualitatively using in-depth interview as the main data collection technique. Phone call will also be used for clarification and additional data. This study basically intends to answer two questions: Does playing video games contribute to cognitive, social, motivational and/or emotional development? And, what are the potential harm? Consequently, students view about playing video games could be understood. Then, parents and teachers could play their roles accordingly in monitoring and guiding students with regard to playing video games.
Keywords: Playing Video Games, Students' Perspective, Benefit and Harm
Dr. Roselan Baki
Head, Department of Language and Humanities Education, Faculty of Educational Studies, Universiti Putra Malaysia
Yee Leng Eow
Graduate Research Assistant, Department of Language and Humanities Education, Universiti Putra Malaysia